Tag:playground=baby_swing
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| Description |
|---|
| A swing for babies to ride on in playgrounds. |
| Group: children |
| Used on these elements |
| Implies |
| Useful combination |
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| See also |
| Status: in use |
| Tools for this tag |
The tag playground=baby_swing describes a swing or swing-set designed especially for babies (i.e., swings with a bucket shape with holes for the legs, or a half-bucket shape and a safety belt, that is intended to reduce the likelihood of a very young child from falling out).
How to map
Use the tag playground=baby_swing on a node or draw as an area along the structure outline. It can be tagged standalone or to separate objects within the area of a leisure=playground.
Useful additional tags
playground:theme=*if the equipment has a theme.
Physical properties
capacity=*– To indicate the number of children who can use a device at the same time.material=*–material=metal,material=plastic,material=wood, etc.surface=*–surface=grass,surface=plastic,surface=rubber,surface=sand,surface=woodchips, etc. for the surface below.height=*– To specify the height.name=*– If the device has its own specific and commonly known name.
Age specifications
Accessibility
wheelchair=yes,wheelchair=limited, orwheelchair=designatedif the equipment can be used by wheelchair users.walking_disability=yes,walking_disability=limited, orwalking_disability=designatedif the equipment can be used by those who cannot walk.sitting_disability=yes,sitting_disability=limited, orsitting_disability=designatedif the equipment can be used by those who cannot sit.blind=yes,blind=limited, orblind=designatedif the equipment is accessible to people who are visually impaired.locked=*– To indicate whether a key is required to access the equipment.centralkey=*– For standard keys used.
Others
sensory=*– To indicate which particular sensory qualities a device addresses; e.g.,sensory=visual,sensory=tactile,sensory=audibleorsensory=smell.
Playground area
To associate the playground area with the playground equipment, simply draw the leisure=playground as area and add the equipment as independent objects inside.
